#ifndef STATE_RPGTRANSITION_H_
#define STATE_RPGTRANSITION_H_

#include "state.h"

class CStateRPGTransition : public CState
{

private:

	void Init();
	
	float m_fBlackWidth;
	float m_fWhiteAlpha;
	
	bool m_bDrawBattle;
	
	float m_StartTime;

public:

	CStateRPGTransition() : CState()
	{

		Init();

	}

	void PreRun();

	void Input();
	void Think();
	void Draw();

};

#endif
